My player keeps falling through the base tile map. the player has rigidbody2d. I have no clue how to fix this problem. I am a beginner. please can anyone help?
1 Answer
1Are you using a Tilemap for the ground? Do you have a tilemap collider on the tilemap layer?
If you just want to try out collision behavior without dealing with the complexities of tilemaps, you can just add a normal Square sprite to the scene and use the Scale parameters in the Transform to make a big wide ground. Then you can just use a BoxCollider2D which may be easier to handle at the beginning.

thank you so much that helps a lot
– urmom1234567890and yes i am using the tile map for the ground
– urmom1234567890