hey all,
i am trying to create text on runtime.
I did the following steps:
1.i created gameobject
2. added text component.
3. set the text for the component.
4. set his parent to my prefab.
but my text is not shown…
this is how its look like on runtime-
this is my code:
GameObject number;
void Start () {
number = new GameObject(“number”);
var newtext = number.AddComponent();
newtext.text = “teateat”;
newtext.alignment = TextAnchor.MiddleCenter;
newtext.transform.SetParent(transform);
}
what did i do wrong?