Why my uv map textures changes after build Unity (platform PC) ?

Hello!
I made a UV mapping of the texture in 3dsMax - a line around a spherical 3D object. In the Unity editor, it is displayed smoothly and correctly (Figure 1).

But after building the project and running the executable file, I see that the texture no longer looks smooth and correct (Figure 2).


There is a feeling as if Unity changes the mesh of my 3d object during the build process, as a result my texture looks incorrect (Figure 2).

I have tried a lot in the quality and graphics settings of the Unity editor, but so far everything is without results. Please tell me which settings can still be changed?

It’s solve my problems !!!