Why my wheel acceleration doesent work

Here is code

using UnityEngine;

public class CarMovement : MonoBehaviour
{
    [SerializeField] _wheels = new Rigidbody[4];
    int _torqueMultiplier = 10;
    int _multiplierForAcceleration = 150;
    float _horizontal, _vertical;
    bool _leftShift;

    // everything rendering and input related goes here
    void Update ()
    {
        _vertical = Input.GetAxis("Vertical");
        _horizontal = Input.GetAxis("Horizontal");
        _leftShift = Input.GetKey(KeyCode.LeftShift);
    }
    
    // everything physics and simulation related goes here
    void FixedUpdate ()
    {
        float torque = _torqueMultiplier;

        Vector3 right = new Vector3(0,_horizontal);
        _wheels[0].AddTorque( right * torque );
        _wheels[1].AddTorque( right * torque );

        if( _leftShift ) torque = _multiplierForAcceleration;
        
        Vector3 forward = new Vector3(_vertical,0);
        foreach( Rigidbody wheel in _wheels )
        {
            wheel.AddTorque( forward * torque );
        }
    }

}