Why Nav Mesh Agent raises an object?

I’ve a skeleton model

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After I press “play” it raises by 0.2 at Y:

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I disabled everything except Nav Mesh Agent which produce this behaviour:

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My terrain is flat and located @ 0.

How to fix it?

PS I tried to retake navigation :frowning:

1 Answer

1

Try playing with the “Base Offset” parameter of the NavMeshAgent. This compensates for the difference between the anchor point of the GameObject and the center of the NavMeshAgent’s cylinder. I’d say setting it to -0.2 or 0.2 would solve your problem.

Unity manual page on NavMeshAgent