Why no Third Person Shooter/Action Game kits?

There are a bunch of FPS kits with lots of cool features and systems but pretty much 0 TPS ones. I am talking Gears of War, Saints Row 3 and Mass Effect 3 combat style here.

Give me a kit that has high customization (or at least on par with things like Ultimate FPS camera/FPSKit 2.0) with:

  • TPS controller with the option to use action game staples like dodging, sprinting, cover, inventory, weapon pick up/drop, etc.

  • TPS Camera with a wide array of options like over the shoulder cameras, camera flipping (when the camera changes from left shoulder to right shoulder), weapon controlled zoom (scope = first person scope view, no scope = FOV zoom/fine aim, etc).

  • Full Weapon system with examples (pistol, machine gun, Melee weapon, shotgun, thrown) that is easy to iterate on and modify weapon parameters (damage, range, spread, bullet type, bullet effect, scope type, zoom amount, etc).

  • FX to go with example guns.

I would be throwing money at the creator of this!

I am serious, as an artist wanting to prototype some simple tps ideas its been frustratingly slow going trying to pretend to be a scripter to get the FPS kits to work for tps. :frowning:

Why don’t you just change the script and make a first person camera? Most of those camera features you listed take 5 minutes to implement.

I was also wondering the same thing, as prototyping our project would have been much easier had said assets existed. But alas, they do not and we have been making our own system from the ground up. It has actually been quite fun to see the system come together from scratch, but it would have been nice to have something to prototype with.

Maybe in the future if nothing has been released I will discuss with my team about releasing our system on the store, but for now we are solely working on it for our own personal project.

Well i’ve done one pack to 3ps controller silent hill/res 4 style.

Please take a look:

http://forum.unity3d.com/threads/169773-RELEASE-Zombie-Survivor-Game-Template

If you think that implementing a good TPS camera takes a matter of “five minutes” then you’ve never made a good TPS camera.

U.S.E. has a good one but its code is really hard to follow (not well commented) so making edits to it is really hit or miss. Its weapon system and character controller is very lacking though.

My pack also includes documentation and is well commented. there’s a lot of things at the pack not just the controller, take a look there it might interest you.

Hey, now that’s something I could work on…TPS kits I think aren’t made because here doesn’t seem to be a demand for them.

Changing an fps kit to a good 3rd person would take a lot of work, 3rd person cameras take a heck of a lot more work to have a good one that won’t clip through walls and keeps your character at a nice viewable angle.

You got that right. It’s especially worse when you are picky like myself and it has to be absolutely perfect and fluid. I can’t stand crappy TP camera systems.

I did the 3Dbuzz third person camera tutorial and it ended up being shaky as the character moved and the sliding down slopes never worked right. Making a good third person controller is not easy.

Do you mean something like this?

Why don’t you get playmaker? I just got it, and it seems to very good!! It’s visual scripting where the user doesn’t have to be a scripter. It could probably get you where you need to go.

Kinos141- I like where your going with that clip. Im on the same boat as all the guys above, trying to convert a FPS to a TPS is very difficult. When you say Playmaker, is the the first one that comes up in the Asset store? I was looking it over and just wasnt sure it thats the one your talking about. Otherwise its looking good what you have so far.

I assume that there aren’t aby because there needs to be so much custom work for them. I’m making a third person game at the moment, and though I’m sure I could separate the character and camera code it’d be useless without the character animations.

There’s a Third Person Controller in here https://www.assetstore.unity3d.com/#/content/14474
It also comes with a script to stop the camera from clipping through walls.

I was thinking about trying to modify the AngryBots game that comes with Unity4. Cause I quickly dropped the camera down to be over the shoulder and it looked really cool. I think it will require a MouseLook to get the character to spin with the mouse aiming mechanics but Im thinking there might be potential.
GibTreaty- Thanks for the link, I scrolled through it and once Im on better internet Im gonna download that and see what their third person has to offer.

I’m considering releasing Nightfall’s TPC (nightfallgame.blogspot.ca) as an AS item - right now i’m just finishing up my first game for release (yay!) and juggling a few other ideas for both AS and games. So much to do … i’d have to go through the code and ensure its workable as a stand alone TPC - time I just don’t have right now.

Once a few more projects are off my plate i’ll look into it - there are a few TPC controllers on the AS but I’m with you here - something that is designed to be light weight, modular and easily configurable would be great. Nightfall has a lot of that, in that you can just “attach” scripts to allow for new behaviours (took me about 1h to implement the ‘climb through window’ action for instance).

The biggest issue I have with it atm is smoothing out animation transitions and such … maybe if I can find a mechanim expert who wants to make some $ on the side i’d consider putting something together for release.

Gave this a shot tonight just to check it out - good advice GibTreaty, doesn’t seem to have combat aspects but this seems like a solid base to build from.