Why not all the materials get transferred when I create a new project in Unity from blender?

I have a 3D model in blender that I’d like to use in Unity. So I exported a fbx model from blender to Unity, but I have the problem that some materials dont get transferred to the model in Unity.

I uploaded a picture of unity to get to my point. Any help will be apreciated.

This is just a sign of the incompatibility of Unity and Blender. If they are image materials, just create a new material in Unity, upload the image file, and assign it in the material editor. If they are simple base color, or “albedo channel” materials, just assign the albedo channel to the correct color.
Hope this helps! :slight_smile:
Just let me know if further assistance is needed.