Why Objects in front of the flame ?

Hi,

First , Sorry for my english…

I made a airfighter game. “B” Key’s drop bombs. Bomb collision to terrain explossion effect init.

But, flare appear to front of plane, or Box or Teerrain.

I added two screenshot. Then you can understand me

http://p1305.hizliresim.com/19/l/n626g.png

http://p1305.hizliresim.com/19/l/n62cj.png

I searched , but not found :((

1248437--53891--$n626g.png
1248437--53892--$n61yz.png

Don’t know with out code but, check positioning, and also, maybe explosion rendered on different camera?

Just there is a camera. That is main camera. How can i solve this. Why camera appear the flame on back of objects?

Seems like a positioning issue.

Could also be a ZSorting problem with the shader. Have you tried to use another shader for the particles?

I solved. Thanks. :slight_smile:

I was changed the Shader. But I wasn’t know . When changed it to Partical>Additive-Multiply, that’s solved.

Thanks.