Why only directorial light is working

In my current Unity project, the only type of lighting that works is the directorial light, all of the others simply don’t appear to do anything, why could this be happening?

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Do you have the right settings in the project (as in materials are affected by lights, the lights affect the environment, the right shader option (spheres on the inspector one is wire mesh etc). Have you tried baking the lighting to see if that works.

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I’m not sure if I have the right settings, nor do I know how to configure them
I tried putting the lights on “Baked” mode, but it didn’t work

Using URP, BiRP or HDRP? Do you not see any contribution at all, or just no shadows from the lights?

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I’m using URP, and I don’t see any shadows coming out

Make sure “Additional Lights” is enabled in your URP asset. Might be the issue.