I have tried everything, but I can’t find why. Here is the script:
public AudioClip clip;
private AudioSource fx;
GameObject music;
void Awake() {
fx = GameObject.Find("_GM").GetComponent<AudioSource>();
music = GameObject.Find("_music");
}
IEnumerator ChangeLevel () {
float fadeTime = GameObject.Find("_GM").GetComponent<Fading>().BeginFade(1);
yield return new WaitForSeconds(fadeTime);
SceneManager.LoadScene(2);
}
void OnTriggerEnter2D (Collider2D col) {
if (col.gameObject.tag == "center") {
StartCoroutine(ChangeLevel());
fx.PlayOneShot(clip, 1f);
Destroy(music);
}
}
}