This is my code:
void Update()
{
if (Input.GetAxis(“SpawnTeddy”) > 0)
{
// spawn teddy bear as appropriate
Vector3 position = Input.mousePosition;
position.z = -Camera.main.transform.position.z;
position = Camera.main.ScreenToWorldPoint(position);
SpawnTeddy= Instantiate(
prefabTeddyBear, Vector3.position,
Quaternion.identity);
SpawnTeddy.transform.position = position;
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