Hi,
Currently, when I add a script to a prefab, I am loosing the connection with it.
EDIT: I was wrong saying 'prefab', I meant actually models imported ( assets). Icons are very similar, only the little white page on the bottom right hints for an asset and not a prefab ( it's in the doc Manual/Prefabs.html... but should be clearer)
I find odd that adding components make me loose the connection with the prefab. I do not alter the model the mesh nor the shader, nothing from the prefab itself. I am just adding on top of it.
I was expecting the same behavior as the 3dsmax stack when the instance remains while you add features.
Is it normal? how can one go about it? because obviously changes occurs in the prefab during development. I am certainly missing something here in the workflow. What is the best way to work with prefab that will change overtime?
thanks,
Jean
The prefab will still take the changes of your original model when you save your max file. If you add new objects to your max file you have to maually drag them in your prefab and when you press apply the new prefab will overwrite its instances.
– anon38948166