Why put Unity name and icon in worst game possible?

I’m a bit confuse by Unity’s decision to put an unchangeable splash screen feature their name in Unity personal.

According to Unity themselves, there a lot of developer using Unity and made a lot of game. And what obvious is most of them are just amateur/hobbyist, which mean most of them will be making a lot of low quality produces, using Unity personal. Meanwhile, more serious developer will buy Unity Pro, and of course they will make use of one of the only two feature that the Personal Editor lack of : the splash screen.

And the result is : user - both normal player and potential developer - will associate Unity game engine with low quality games, and you know what that mean.

Those are my subjectively thought about this, would you share your perspective?

Simply put the purpose of the splash screen is to attract more amateur developers. Professionals are not impacted by it whatsoever, except perhaps in the sense of their ability to afford Unity Pro, as they will simply evaluate and choose to use it based on the merits of the engine.

1 Like

Also your judgement of what is a low or bad quality could be very impressive for a beginner. Plus having a watermark is about the most minimal requirement for a free, fully feature packed game engine no?

It’s advertising to amateurs. You see a game like Cities: Skylines and go “wow, that’s amazing”. You see a game like UnitZ and go “I could do that”.

Having the Unity splash screen means that every kid sees these poor quality games and then goes and downloads the engine.

It means that “serious” developers will have an incentive to pay for Unity Pro, which is sort of the point.

Kids who will never pay. What Unity get in it?

I’m not talking about who already use Unity, the splash screen is not for them. Its about who never use Unity to see what its capable of, and that could lead to misunderstood for those people that Unity is a low quality, unprofessional engine

I’m not talking about what we get but about what Unity get and why they do that

Amateurs may eventually become professionals.

1 Like

Oh, look, this thread again:)

3 Likes

But hobbyists use the asset store which also generates revenue.

Exactly what I was thinking. This poor dead horse just keeps getting beaten and beaten.

1 Like

This forum is a field of dead horses.

Maybe let’s all just give this topic a rest for a while; absolutely nothing new is being said.

–Eric

1 Like