Why RigidBody2D gains supernatural force when encountering an Edge Collider?


I have a RigidBody2D and while I’m moving it horizontally it gains a supernatural strength when it encounters some pointed collider … why does this happen? I have tried to apply some settings in RigidBody2D but I did not succeed.

What is wrong?

Please see the video:


Every help is welcome!


Do you have a Physic Material on your Rigidbody 2D?

I’m actually using lots of Edge Colliders in my project and never had this issue!.. Exept while using one of my created Rigidbody Material.