Hello everybody, it took me time to understand my question, and here it is.
I have a scene of rooms with animated avatars. The first room is enabled when scene is loaded, while the others are disabled, but the avatars inside these rooms are set to be enabled (but the room is off, so they are “off” as well). Once I enable the next room, and thus disable the previous, the avatars automatically “active” and execute their script.
Now, in the network setting, avatars are scene objects. When scene is loaded they are loaded, but when the scene is loaded and they are in the “off” room, it seems they are actually not treated as those avatars who active in the first room, and then in NetworkIdentity, this button appears.
I assume that because they where “already” disabled when the scene was loading, they did not have the authority of the initially enabled avatars. So when enabled, they play only bool animations, but not triggered animations (as explained [here][2]).
Also, following the logic of on level load, this can be solved by breaking the scene into rooms scenes, but before, I want to understand this.