Why Script Crashes Unity?

Hello,

Can anyone tell me why this script is crashing unity (making use of Unity 5.1.1 and the default settings in mono developer)

public class PlayerScoreList : MonoBehaviour {

public GameObject playerScoreEntryPrefab;

// Use this for initialization
void Start () {

	for (int i = 0; 1 < 5; i++) { 
		GameObject go = (GameObject)Instantiate(playerScoreEntryPrefab);
		go.transform.SetParent(this.transform);
	}

}

// Update is called once per frame
void Update () {

}

}

Thanks in advance,
RuberDucky

maybe something’s wrong with playerScoreEntryPrefab ?

I found the problem there was a 1 where there should be an i thanks for the help