why simulation is slow on VR?

Hi, everyone, I’m new to unity and working with a simulation that works perfectly on the PC screen but when played on a VR headset (Vive pro eye) the simulation gets very slow. I’m unsure how I can edit the simulation settings in unity to have better FPS in my VR headset.

Hard to know for sure, but this could be as simple as your GPU had to work twice as hard to render both eyes view to the headset at a high resolution Vs just one screen for the pc. You can try to optimise you graphics/remove or hide as many unnecessary objects as you can.

You can also use the unity profiler to see where unity is spending it’s time to figure out what the problem is.