Why so many places to set AA

why does Unity have 3 different places I get set AA?

  • There’s a pipeline I can set in Graphics, then choose an AA
  • There’s a pipeline I can set in Quality, then choose an AA (can be different than above)
  • Then I can choose a separate one in my camera
  • Is there anywhere else I could set it?

What happens if you choose different settings in each one?

I’m concerned I may have it set somewhere else too and that it could be effecting performance?

Where should it be set to maximize performance?

Thanks,

V

They moved the post-processing AA onto the camera years ago. They used to be amongst the post-processing effects where it made sense.

If you make them all different, the setting on the camera will win, but MSAA is separate because I don’t think it’s a regular post effect. You can maybe have MSAA and a post-AA enabled at the same time.

The one in Quality settings is MSAA. It only works in forward rendering mode.