I occurred the issue which is writing on the title. I use 3dsMax for my models. Models work fine in Unity but their materials not.
As you see in the pictures (sorry for bad quality) standart material works but the other doesn’t. How can I handle it? I made research but I couldn’t find out. I’m in need your help.
Unity does not inherit material properties from any 3D modeling software.
Setting up the material in 3D = setting up the shader in Unity. The textures and UVs are created from/in 3D software and transferred into Unity where they are applied to a shader.
Some dedicated shader tools can be used to setup shaders for use in Unity, Substance Designer/Painter, Quixel, and a couple others.

