Hi!
Straight to the point: when I enable SRP batcher inside URP asset (screenshot attached) amount of batches displayed in stats window increases 2 times. Also I’ve heard that when using SRP batcher these stats are irrelevant.
So the question, does SRP batcher actually makes performance better and stats window lies? Or it really depends on the case? If someone know how it works under the hood I would appreciate the explanation
Engine version: Unity 2021.3.26f1
Build platform: Windows DX11
Thanks in advance!