Hello and good day, I’ve trying to change the texture settings from a procedural material using the SubstanceImporter class without succeed, what I’m trying to do is mod texture properties in a bunch of procedural materials (more than 500) but doing it manually will takes a lot of time, my question is:
How this method suppose to works, the image below shows what I mean:
Unfortunately the documentation do not helps a lot on this, any help will be most welcome, thanks in advance.
P.D.: Using the class directly does not allows you to use the method, and the original console message shows Null reference exception.

Those sound excessive to the modern browsers. Keeping the WebGL Memory Size should be between 256MB and 512MB.
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