I am wondering how draw calls on text works, why so much draw calls were spent ?
I am wondering how draw calls on text works, why so much draw calls were spent ?
You presumably made all the text objects separate, hence the draw calls.
–Eric
Ya they all are separated, just like those hex, all separated, but hexes doesnt waste draw calls, even i made all text with the same content, they still use up so much draw calls. I need to separate them cause i need those text to group up with those hexes.
Bake them all into a single material with a single texture. Then set individual uvs for each hex.
Oh displaying as a giant image instead, never thought of that, need to do some research on how to do that, thanks for the idea.
All good. Batching is a fairly standard way to cut draw calls.
And that’s now all I know about graphics.