I make objects in sketchup, in unity version 5.3.1 there is no this problem, only in new ones.
Not sure if that’s what you mean, but try bumping up the anisotropic value for the affected textures.
unfortunately it did not help, I have to add the object to version 5.3.1 and then the .meta file to version 2019, do you have any other solution why my textures are blurring?
Is your scale correct or model really far from origin or something funky with the UV coords? It might be some precision issue.
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It seems to me like sketchup does not export proper UVs and they are distorted. I haven’t used sketchup in many many years, not sure if it has any UV tools these days so I can’t really give you much advice.
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