After importing a cube from blender, I understand it shows 24 vertices due to the normals. But when I set the normals to none in the import settings, it shows 14 vertices instead of 8. Anyone knows why?
It’s nothing Blender-specific. It’s because GPUs/shaders consider every vector associated with a vertex a vertex property, no matter what we humans think it represents (vertex position, vertex uv coord or vertex color). So, this number there is a sum of them all.
- Select your cube
Mesh/Shading/Smooth Faces- Go to
Object Data Propertiestab - Remove any UV map channel there
- Export again
- 8 vertices, 12 triangles
I just checked, and it seems this is caused by leaving the write uvs option enabled when you export your Blender model.
No idea why. Seems to be a Blender quirk to me.