Why the dependency on Visual Scripting?

Polyspatial XR has a dependency on Unity’s Visual Scripting. Why is that?
It’s not troublesome, but I do prefer to not have unnecessary packages added to my projects.

It might just be an oversight, since it doesn’t seem to reference any classes from it (anymore?). I can float the idea of removing it as a dependency.

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Yeah, it was added as a workaround for an issue that should no longer exist. We will remove it in a future version.

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Thanks for looking into it. :+1:

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