why the Facebook sdk unable to merge android manifests ?

Hello everyone, i’m having difficulties trying to build my scene.
the only asset i’ve imported is the latest facebook sdk.
Why can’t i build ?
I’ve change the version in the files below but i still get the same error
here are the 2 errors I’m getting;

CommandInvokationFailure: Unable to merge android manifests. See the Console for more details. 
C:/Program Files/Java/jdk1.8.0_45\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/adt-bundle-windows-x86_64-20140702/adt-bundle-windows-x86_64-20140702/sdk	ools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\androidplayer/Tools\sdktools.jar" -

stderr[

]
stdout[
Warning: [Temp\StagingArea\AndroidManifest-main.xml:24, \Temp\StagingArea\android-libraries\facebook-android-sdk-4.7.0\AndroidManifest.xml:3] Main manifest has <uses-sdk android:targetSdkVersion='22'> but library uses targetSdkVersion='23'
Warning: [Temp\StagingArea\AndroidManifest-main.xml:24, \Temp\StagingArea\android-libraries\facebook-android-wrapper-release\AndroidManifest.xml:3] Main manifest has <uses-sdk android:targetSdkVersion='22'> but library uses targetSdkVersion='23'
]
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.HostView:OnGUI()


Error building Player: CommandInvokationFailure: Unable to merge android manifests. See the Console for more details. 
C:/Program Files/Java/jdk1.8.0_45\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/adt-bundle-windows-x86_64-20140702/adt-bundle-windows-x86_64-20140702/sdk	ools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\androidplayer/Tools\sdktools.jar" -

stderr[

]
stdout[
Warning: [Temp\StagingArea\AndroidManifest-main.xml:24, \Temp\StagingArea\android-libraries\facebook-android-sdk-4.7.0\AndroidManifest.xml:3] Main manifest has <uses-sdk android:targetSdkVersion='22'> but library uses targetSdkVersion='23'
Warning: [Temp\StagingArea\AndroidManifest-main.xml:24, \Temp\StagingArea\android-libraries\facebook-android-wrapper-release\AndroidManifest.xml:3] Main manifest has <uses-sdk android:targetSdkVersion='22'> but library uses targetSdkVersion='23'
]

here is the first manifest
Temp\StagingArea

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.Company.myapp01" android:installLocation="preferExternal" android:versionName="1.0" android:versionCode="1">
  <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
  <application android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="true">
    <activity android:name="com.unity3d.player.UnityPlayerActivity" android:label="@string/app_name">
      <intent-filter>
        <action android:name="android.intent.action.MAIN" />
        <category android:name="android.intent.category.LAUNCHER" />
      </intent-filter>
      <meta-data android:name="unityplayer.UnityActivity" android:value="true" />
    </activity>
    <activity android:name="com.facebook.unity.FBUnityLoginActivity" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
    <activity android:name="com.facebook.unity.FBUnityDialogsActivity" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
    <activity android:name="com.facebook.LoginActivity" android:configChanges="keyboardHidden|orientation" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
    <activity android:name="com.facebook.unity.FBUnityAppLinkActivity" android:exported="true" />
    <activity android:name="com.facebook.unity.FBUnityDeepLinkingActivity" android:exported="true" />
    <activity android:name="com.facebook.unity.FBUnityGameRequestActivity" />
    <activity android:name="com.facebook.unity.FBUnityCreateGameGroupActivity" />
    <activity android:name="com.facebook.unity.FBUnityJoinGameGroupActivity" />
    <activity android:name="com.facebook.unity.AppInviteDialogActivity" />
    <meta-data android:name="com.facebook.sdk.ApplicationId" android:value="fb1499811883681899" />
    <provider android:name="com.facebook.FacebookContentProvider" android:authorities="com.facebook.app.FacebookContentProvider1499811883681899" android:exported="true" />
    <activity android:name="com.facebook.FacebookActivity" android:configChanges="keyboard|keyboardHidden|screenLayout|screenSize|orientation" android:label="@string/app_name" android:theme="@android:style/Theme.Translucent.NoTitleBar" />
  </application>
  <uses-sdk android:minSdkVersion="15" android:targetSdkVersion="22" />
</manifest>

here is the 2nd manifest file
Temp\StagingArea\android-libraries\facebook-android-sdk-4.7.0

<?xml version="1.0" encoding="utf-8"?>
<!--
    Copyright (c) 2014-present, Facebook, Inc. All rights reserved.

    You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
    copy, modify, and distribute this software in source code or binary form for use
    in connection with the web services and APIs provided by Facebook.

    As with any software that integrates with the Facebook platform, your use of
    this software is subject to the Facebook Developer Principles and Policies
    [http://developers.facebook.com/policy/]. This copyright notice shall be
    included in all copies or substantial portions of the software.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
    FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
    COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
    IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
    CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.facebook" >

    <uses-sdk
        android:minSdkVersion="15"
        android:targetSdkVersion="23" />

    <application />

</manifest>

3rd
Temp\StagingArea\android-libraries\facebook-android-wrapper-release

<?xml version="1.0" encoding="utf-8"?>
<!--
    Copyright (c) 2014-present, Facebook, Inc. All rights reserved.

    You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
    copy, modify, and distribute this software in source code or binary form for use
    in connection with the web services and APIs provided by Facebook.

    As with any software that integrates with the Facebook platform, your use of
    this software is subject to the Facebook Developer Principles and Policies
    [http://developers.facebook.com/policy/]. This copyright notice shall be
    included in all copies or substantial portions of the software.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
    FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
    COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
    IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
    CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.facebook.android" >

    <uses-sdk
        android:minSdkVersion="15"
        android:targetSdkVersion="23" />

    <application />

</manifest>

4
Temp\StagingArea

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.Company.JeSuisParis" android:installLocation="preferExternal" android:versionName="1.0" android:versionCode="1">
  <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
  <application android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="true">
    <activity android:name="com.unity3d.player.UnityPlayerActivity" android:label="@string/app_name">
      <intent-filter>
        <action android:name="android.intent.action.MAIN" />
        <category android:name="android.intent.category.LAUNCHER" />
      </intent-filter>
      <meta-data android:name="unityplayer.UnityActivity" android:value="true" />
    </activity>
    <activity android:name="com.facebook.unity.FBUnityLoginActivity" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
    <activity android:name="com.facebook.unity.FBUnityDialogsActivity" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
    <activity android:name="com.facebook.LoginActivity" android:configChanges="keyboardHidden|orientation" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
    <activity android:name="com.facebook.unity.FBUnityAppLinkActivity" android:exported="true" />
    <activity android:name="com.facebook.unity.FBUnityDeepLinkingActivity" android:exported="true" />
    <activity android:name="com.facebook.unity.FBUnityGameRequestActivity" />
    <activity android:name="com.facebook.unity.FBUnityCreateGameGroupActivity" />
    <activity android:name="com.facebook.unity.FBUnityJoinGameGroupActivity" />
    <activity android:name="com.facebook.unity.AppInviteDialogActivity" />
    <meta-data android:name="com.facebook.sdk.ApplicationId" android:value="fb1499811883681899" />
    <provider android:name="com.facebook.FacebookContentProvider" android:authorities="com.facebook.app.FacebookContentProvider1499811883681899" android:exported="true" />
    <activity android:name="com.facebook.FacebookActivity" android:configChanges="keyboard|keyboardHidden|screenLayout|screenSize|orientation" android:label="@string/app_name" android:theme="@android:style/Theme.Translucent.NoTitleBar" />
  </application>
  <uses-sdk android:minSdkVersion="15" android:targetSdkVersion="22" />
</manifest>

In the player settings, set minimum API level to 15. And update your Android SDK to API level 23 (for Android 6.0 platform).

The latest Facebook SDK needs this configuration.

Just update the SDK Tools on Android Studio.