first,you may have noticed that, the state clip starts a little offset from zero.Why was that?
secondly,the animation clip’s length can’t match with the length of the clip in animation state.You can see the picture I attach.In fact the animation clip last for 6 frames,but 9 frames in mecanim state.Why was that?
There will be some mistakes,when Im using codes to control the time precisely.For example,there is 16frames for me to input a key to change into fly state,when the jump state start.Then I set the end of the transition to about 16frames in the preview.If I input the fly key at the very end of the transition,say 15frame, there will be a fly trigger,but no fly animation,which means the animation time is not the same as the game time?
atomic is surely unchecked.
Is that a unity bug? hope someone can help me ,thank you.




