hi
I have now want to publish my games on ios and build a .xcarchive.
And saw the size of the ios app 489mb really ?!!!
Android have only 80mb and when i install on android its max 120mb.
Whats happend ??
Can someone say me why this is soo bigg sizz???
loocks like its norma ??Because nooby want to say me if this normal so its normal. ![]()
Use non-development build.
what you mean =???
Whre i can changing it ??
Read the docs, really. http://lmgtfy.com/?q=unity+development+build
it was uncheck but the size is the same about 400mb ![]()
Edit: Looks like its a bug ??
On android it was one bug it save all animation also animation that not in this scene maybe its the same here the problem ??
It could be needing iOS slimming, ie currently you will have 2 builds in one… because it has to support 2 architectures. IOS supports “app thinning” which is done on apple’s servers.
This way yes you upload 400mb, but the user only downloads 200mb. (you need latest version of Unity)
Last time I published on iOS was 2012 I think (or something) so please check carefully. Maybe someone else can chime in with the app thinning / slicing knowledge.
is also normal i built on unity3d for ios and i become a folder and saw the size of the folder wow 890 mb really ???
Yeah it’s an xcode project… the project is not the compiled final build…
hi i have a bigg bigg bug
Bug is now i testing the project with a empty scene or better say 1 texture and built the folder and now the folder is wtf 700mb what a texture is 700mb ??
PS: Chartboost and applovin inside
i saw the anwser but now i built the project and build the archive and the same size its also when no scene inside 400mb wihout scnes `??
really ???
I start new project and in the project is nothing nothing and build it 500mb lol Libraries is more than 500mb ???
Have someone the same Libraries more than 500mb ??
And when i archive it about 400mb lol wihout scene without content!!