Hi, I’m new to Unity so question must stupid but googling gave no results for me.
I’ve generated Xcode project for my with DeviceSDK first, after I did the same with SimulatorSDK.
It turns out that besides small differences in Xcode project (“-DTARGET_IPHONE_SIMULATOR=1” define and
“-Wl,-undefined,dynamic_lookup” linker flag) the only difference is libiPhone-lib.a library.
For Device SDK this library contains arm architectures, for Simulator SDK it contains i386 and x86_64 architectures.
The question is why there is no fat library with all needed architectures so SDK flag can be dropped? I assume there is a reason behind this so can someone explain me it?