I am trying to save a mesh in assets. But it is not working.
I am making an editor window. Here is a test code:
if (GUILayout.Button ("Try Save")) {
AssetDatabase.AddObjectToAsset (new Mesh(),"Assets/text_M.asset");
AssetDatabase.Refresh ();
}
When I clicked “Try Save” button… nothing happened. object is not saved… Why???
I am using Unity 5 Personal Edition.