Even if i create a new scene in the project with just a fps and a plane, then also this flikering happens. Whats going wrong in here…,
When i am in unity editor game mode, no flickering happens, but when i export it to exe, it happens.
Note - If i disable fps and enable Main Camera [still scene] and then i export to exe, then no flickering happens. If i create a new project and test the export, no flickering happens, so it clearly states, something is wrong in that project only.
Is there a script affecting the mouselook rotation besides the mouselook rotation script itself? I had this problem when I ran a script accessing the camera rotation of the fps mouselook script. In editor it was fine, but in the build it would run somehow a lower rate and start flickering.
The reason why I ask that, is because it looks like that on certain frames the camera it looking upwards when it flickers, and when it doesn’t it looks the direction you want.
Or maybe some device input issue? But sure it may not happen nor it’s normal if you didn’t touch anything. Test on other machines as well to be sure it isn’t your machine.