I have a component attached to a Gameobject that contains an event with a Gameobject as parameter:
[
System.Serializable]
public class ReleasedOnDifferent : UnityEvent<GameObject>
{
}
releasedOnDifferent.Invoke(this.gameObject);
the event is linked to a simple function as follow:
public void releasedOnDifferent(GameObject gameObject)
{
}
from inspector:
but when the event is invoked this happens:
ArgumentException: Object of type ‘UnityEngine.Object’ cannot be converted to type ‘UnityEngine.GameObject’.
it seems that when “Invoke(this.gameObject)” is called a Object type is passed instead of Gameobject
Am I missing something?