Why "timeCreated" in meta file keeps changing?

Hi,

My team uses Git for version control. After upgraded Unity to 5.3, we found the “timeCreated” value in meta files always keeps changing, see:

Almost every time when I want to commit my work,there are many meaningless “timeCreated” changes in lots of meta files. It’s very annoying. I have to discard them all, or commit them all , neither is good practice. Is there a way to prevent it ?

So annoying bug!

Can unity team respond please?

I’m having the same exact problem. It’s becoming a a huge pain. I’m on 5.3.3f1, OSX.

Same problem here. I thought it was PrefabEvolution causing this. I assume nobody else is using that plugin and that this is a Unity bug?

We use PE but still I think it’s a Unity bug.

I met the same problem~

I found the cause for this problem. Every time a script modifies the user data of an asset, unity sets a new creation date. In my case, Prefab Evolution extension was modifying the user data. It’s a Unity bug. I don’t have time to report this bug.

Same problem here, this is really annoying :frowning:

It’s not a bug, but a design flaw (in my opinion). To change a texture in your project at edit time, you have to use the TextureImporter. When you set a value, import, then set the value back to the previous one and import again, I would expect no assets to be changed, because I haven’t actually changed any values. But Unity assumes that I want to know the time of the last import and updates the timeCreated flag. This might be helpful in some cases, but in a lot of other cases, I don’t want this to ever be updated, because it causes changes for my source control system.

At least, there should be an option to set this behaviour from code, so I can chose if I want to update the timeCreated flag or not. Or better, allow changing of textures in the editor without having to import the asset multiple times, just to set a temporary value.

Just wondering, have there been any followup on this issue?