Hey, I recently found a problem,I used a model with dimensions of tens of meters, it doesn’t have a lot of vertices (about 2056 triangles), but it became a performance killer on the low-end model, I turned it off the display, the frame rate immediately went up two frames, and the stability didn’t go down, this model didn’t use any special shaders. I didn’t use colliders or anything like that, and I didn’t have the code to manipulate it to do anything, I switched and displayed an object with a triangle number of 2W, and the frame rate increase was basically not obvious! Can you tell me why? How can I optimize it!
I built it on Android!
Unity includes a profiler tool that you can use to analyze performance problems: