Hi,
I got a cursor prefab in hierarchy and waypoints. Everything works fine in Editor but on mobile the cursor’s position is incorrect and jumps like on screenshot.
I tried different ways to copy the waypoint’s transform position to cursor with no luck.
_mapCursor.transform.localPosition = allChildren[GetCurrentLevel() - 1].transform.localPosition;
_mapCursor.transform.SetPositionAndRotation(allChildren[GetCurrentLevel() - 1].transform.localPosition,Quaternion.identity);
_mapCursor.transform.SetParent(allChildren[GetCurrentLevel() - 1].transform);
I checked the coordinates via Lunar Console and it seemed to be ok
Any idea what’s wrong or I missed?