Yes, asked many times, but it still makes no sense.
No, there is absolutely nothing wrong mith material, I have tried both solid color fill as well as simple color material made in unity.
And yet, having transparent or fade rendering mode makes material transparent when alpha is 1, why?
This really stupid, it clearly shouldn’t work this. Is there a work around for this?
I’m having the same problem and really fed up with it, any fix?