Why Unity 5 splash screen logo is bigger than Unity 4?

Hi,

I’ve just build my game on android with unity 5 personal edition. When I open my game, OMG the Unity logo is too big and look horrible on my phone. It much bigger than unity 4. I just want to know how I get Unity logo in splash screen small like Unity 4. My game is landscape only. Is there any option to edit size of it?

Thank you!

—Updated—
I added screenshots to show what difference between two version. Which is better:

Unity 4 :

Unity 5 :

I have the same problem, on 5.2.1 it also has a border and you can see the image outline.

When the game is portrait, splash screen is same as Unity 4. But when game is landscape, the logo in splash screen is much bigger than Unity 4, making it look horrible! Can I get it look like Unity 4?

Can you show a screen grab from the phone? Just want to rule out the possibility it’s got messed up DPI or such.

I’ve never seen any splash screen like this! Really horrible.

It looks beautiful, what are you talking about?? :smile:

What? A giant logo with black border is beautiful :face_with_spiral_eyes:. I’ve just want it look like unity 4 :frowning:

The new 5.2 looks ugly. I am 100% cool with having a Unity logo at the beginning but not the ugly one!
It would be awesome if we could choose what type of Unity logo to show.

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Both are the same ?!

Yea, 5 seems to be bigger, but hey U5 is free… I don’t get it how you can complain about a splash screen then.:eyes::wink:

2 Likes

I am 100% cool with having a Unity Splash Screen, but I am not cool with having an ugly one :confused:

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This is a serious question:

MinhDao posted both versions (4 and 5), and both look exactly the same (almost.) So what do you mean with ugly?

edit:
The dirt effect?
I would say this is part of Unity Tech. corporate identity and their decision. But I see what you mean. I would also prefer the a clean version Yes! and in comparison to the website, just a clean logo on a dark blue background would work + more neutral look

edit2: OK it’s too early 07:41 am and after a third look BOTH look the same!! ;D

Please see size of them and the black border. It’s not looking professional. I haven’t any problem with old splash screen in Unity 4

There are visible borders when Unity Splash Screen is displayed on Android mobile devices. Unit 4 and 5 splash screens are okay. But not 5.2!

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@Dennis_eA they mean that the glow of the larger logo extends so far into the edges of the texture that the borders are visible. On a pure black Background this makes the logo texture appear to have seams at the edges where it should blend into 100% black.

I agree that this should be fixed but I am not sure if it is really a fault of the art Team but if maybe devices brighten the logo to a non-black Background.

now. I. see.

ty

I’ve just looked through the issue tracker and I can’t seem to find a bug report on this, has anyone reported it?

Either I’m blind or they both look the same! The only difference I see is the size of the splash screen.

I don’t think it hard to see the difference. But if you look they are both same, just build a sample and run it on Android device (landscape mode)!

I found some topic with same problem, but no official answer:
https://www.reddit.com/r/Unity3D/comments/3kbvoa/problem_default_splash_screen_has_black_borders/

Can someone confirm Is it default splash screen for android or a bug?

Ah, I see the border now, it doesn’t show up very well on my phone (ironically). I agree, the edge is a bit clunky, it looks less like a slash screen, and more like a image stuck on.