hi
i dont now if this a bug or normal
i use build report and 90%of my assets like fbx etc in my project are using but i dont use this in my game or in my scene??
I testing it also with a empty scene and when i complied it for android it use all my assets and the apk is jump to 500mb normal is 20mb a empty scene .
Why unity3d do this .
Are the assets in a folder called “Resources”?
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you my hero
Yes it was the problem that all in my Resources folder ^^