The world is bent in the game camera and in the scene views below the world looks normal.
Seriously? WTH Unity!
How can I get the game camera to behave like the scene camera and render things normally?
How can I get the game camera to behave like the scene camera and render things normally?
Yeah, thatâs clearly Unityâs fault that you donât understand how cameras work and what their settings do.
Do note that your game camera is looking upwards (top of pillars are clearly below vertical center of view) whereas the bottom most scene camera is looking almost parallel to the ground plane. If you were to rotate that latter camera to look upwards the same way as the game view (and likely you have to move it closer too, their FOV is different), you should notice a similar alignment of the pillars towards the vanishing point.
Whatever Mr. CodeSmile
Iâm looking at a different engine. Info from the other engineâs website:
Enabling Large Worlds
Use Custom Engine build and modify the Flax.flaxproj file by setting âUseLargeWorldsâ: true. Then build the engine. It will overlap all Vector2/3/4 components from float into double and store object coordinates with higher precision.
Uh oh! Unity canât do that can it
if you canât change a cameraâs fov in unity, youâre not gonna have a fun time with flax
thanks for the effort mr. codesmile