Why Unity? Why The Fish Lense Camera!


The world is bent in the game camera and in the scene views below the world looks normal.


Seriously? WTH Unity!

How can I get the game camera to behave like the scene camera and render things normally?

Yeah, that‘s clearly Unity’s fault that you don‘t understand how cameras work and what their settings do. :stuck_out_tongue:

Do note that your game camera is looking upwards (top of pillars are clearly below vertical center of view) whereas the bottom most scene camera is looking almost parallel to the ground plane. If you were to rotate that latter camera to look upwards the same way as the game view (and likely you have to move it closer too, their FOV is different), you should notice a similar alignment of the pillars towards the vanishing point. :wink:

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Whatever Mr. CodeSmile

I’m looking at a different engine. Info from the other engine’s website:

Enabling Large Worlds
Use Custom Engine build and modify the Flax.flaxproj file by setting “UseLargeWorlds”: true. Then build the engine. It will overlap all Vector2/3/4 components from float into double and store object coordinates with higher precision.

Uh oh! Unity can’t do that can it :frowning:

if you can’t change a camera’s fov in unity, you’re not gonna have a fun time with flax

thanks for the effort mr. codesmile :wink:

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