Since I started with unity3D, I noticed something with my builds, they are heavy. I created a simple 2D game project with nothing and build a blank game for mac 86_64 and i get 44mb game, I have similar size with building windows, but in Android build I have 19MB and HTML5 4MB something is very wrong here.
When I go to the publisher log they say (this is Mac86_64 version build):
Textures 0.0 kb 0.0% Meshes 0.0 kb 0.0% Animations 0.0 kb 0.0% Sounds 0.0 kb 0.0% Shaders 0.0 kb 0.0% Other Assets 0.5 kb 0.0% Levels 4.7 kb 0.1% Scripts 526.1 kb 11.5% Included DLLs 3.9 mb 88.2% File headers 8.9 kb 0.2% Complete size 4.5 mb 100.0%
But the file actually is 44,3 MB
This is normal? what can i make to reduce that size? 19MB for a empty Android game is too heavy.
Thanks a Lot,