Why UnityWebRequest errors deprecated to longer versions with no auto update?!

UnityWebRequest.isNetworkError and UnityWebRequest.isHttpError are deprecated in 2020.2 with long-winded replacements suggested. Why does the editor load not auto update the scripts for this change or will it when they are unusable?
Also is there no UnityWebRequest.failed type single test/bool to avoid checking multiple possible errors like network AND http from the start?

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Deprecated just means it’s suggested you make a change, but it still works because it’s backwards compatible. And you can easily write your own single return that does both checks as that is probably what they would do as well since the two error types are different.