The positive X face of the cube has these weird shadow artifacts.
When I toggle “Receive Shadows” off in the material they disappear.
Steps I took:
- Created a new project (3D template)
- Imported Universal RP from the Package Manager
- Created new URP Asset
- Assigned that asset to the Scriptable Render Pipeline Settings slot in graphics settings
- Created new material and assigned it URP/Lit shader
- Put that material to a cube
Unity version 2020.3.6f1
macOS Big Sur version 11.2.3