Hi there,
I’ve been trying to figure out why I should use a pipeline…
I started a project a couple of months ago on the default 3D template (NOT a pipeline), and just upgraded to the LRP today. However when I updated I ran into a few problems with my post processing.
For one, Ambient occlusion wasn’t supported. Neither was Motion Blur…
So can anyone tell me why I would even use a pipeline? I can use post processing without it (even get AO and Motion blur). I even had to remake some of my level in order for the texture to not be pink…
Lightweight Render Pipeline (LWRP)
You can use LWRP across a wide range of hardware, from mobile platforms to higher-end consoles and PCs. LWRP uses simplified, physically-based Lighting and Materials to achieve quick rendering at a high quality. LWRP uses single-pass forward rendering
, for optimized real-time performance on several platforms.
High Definition Render Pipeline (HDRP)
HDRP targets high-end hardware like consoles and PCs. With HDRP, you’re able to achieve realistic graphics in demanding scenarios. HDRP uses Compute Shader technology and therefore requires compatible GPU hardware.