Hi,
I am working on a project and using WWW class to ‘download’ some assetbundle (compressed) on local device. Something strange is when i run it on PC or Android device all things are working fine, but on IOS platform it seems to take a long time to fetch the local file and cause main thread blocked.
some code snapshot like:
//.....
WWW donwloader = new WWW("file://....");
yield return downloader;
//...
on my iphone6 (ios 8.4) all things are block after yield and resume after www finished its work.
why on ios?
Unity using 4.6. 7p3