Why was 'PlayerDataGroupSchema' removed from the Addressables package in version 2.0.3?

As was pointed out previously, PlayerDataGroupSchema was removed from com.unity.addressables@2.0.3.

This is a breaking change for us, as we rely upon loading assets from the Resources folder through addressable via GUID. We tried migrating to bundles, but our pipeline is not designed for it. Our only feasible solution is to fork the addressable package and re-add this deleted functionality.

Is there any comment from Unity on why this was deleted?

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If anyone else has the issue, here is a patched version of the com.unity.addressables@1.22.2 package:
com.unity.addressables@1.22.2-fixed.zip (4.2 MB)

CreateBuiltInShadersBundle was deprecated in favor of CreateBuiltInBundle and the name _unitybuiltinshaders.bundle was changed to _unitybuiltinassets.bundle. Everything seems to work with that minor fix.

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I have also asking the same question

Not only there is no clear answer, my thread was locked like unity don’t want to answer