Why when I set the AIM to pov mode, does the camera rotate like crazy?
I wanted to limit the rotation of my camera, the necessary settings are in pov mode, but it behaves inadequately.
Can you describe a little more precisely the behaviour you are seeing? It’s probably just a set-up problem. What exactly are you doing?
Actually, I wanted to limit the angles of my third-person camera. This idle free look camera. Is this even possible without a code? I am using the latest version.
Also: are you using a FreeLook with the POV aim? Don’t do that. Use an ordinary vcam with a transposer.
And how to limit the rotation of the camera? Only AIM has these settings.
Why not add a custom script that monitors and clamps freeLook.m_XAxis.Value and freeLook.m_YAxis.Value? X axis value is in degrees (-180…180) and Y axis range is (0…1).
You can add, I just thought it was in the settings))
By the way, one more question, since I have already begun. Virtual cameras strangely reset the settings. I set up the camera and after some time no other values, it has been many times already. As if they have their own life)) it seems that passes when I save the camera as a prefab. Is it just me?
Do you have problems when the vcam is NOT a prefab?
I do not know, did not check. But I know that while saving the prefab changes, the problem disappears.