void CreateCubesBesideWaypoints()
{
const int lightCount = 20;
Vector3[] lightPositions = new Vector3[lightCount];
for (int i = 0; i < waypoints.Length - 1; i++)
{
posToChunkDistances(waypoints[i].transform.position, waypoints[waypoints.Length - 1].transform.position, lightPositions, lightCount);
for (int x = 0; x < lightPositions.Length; x++)
{
lightPrefab.GetComponent<Renderer>().material.color = Color.red;
Instantiate(lightPrefab, lightPositions[x], Quaternion.identity);
lightPrefab.transform.localScale = new Vector3(0.1f, 0.1f, 0.1f);
lightPrefab.tag = "LightPrefab";
}
}
}
What i want to do is not to clone many times the lightPrefab i want to Instantiate Cube GameObjects to be children under the lightPrefab and give each cube a tag “LightPrefab”.
I should use CreatePrimitive instead Instantiate ?