The script is attached to player first person controller.
When i enter to the event OnTriggerEnter it’s switching to cam without a problem.
But on the event OnTriggerExit i’m getting the error.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnterExitSpaceship : MonoBehaviour
{
private Camera cam;
private void OnTriggerEnter(Collider other)
{
cam = GameObject.Find("Spaceship Camera").GetComponent<Camera>();
Camera.main.enabled = false;
cam.enabled = true;
}
private void OnTriggerExit(Collider other)
{
cam.enabled = false;
Camera.main.enabled = true;
}
}