In the top of the script i have:
[SerializeField] public Transform[] m_PropModel;
[SerializeField] public Transform[] m_PropBlur;
private Renderer[] m_PropellorModelRenderer;
private Renderer[] m_PropellorBlurRenderer;
private Renderer test;
Then in Awake()
private void Awake()
{
// Set up the reference to the aeroplane controller.
m_Plane = GetComponent<AeroplaneController>();
test = m_PropModel[0].GetComponent<Renderer>();
m_PropellorModelRenderer[0] = m_PropModel[0].GetComponent<Renderer>();
m_PropellorBlurRenderer[0] = m_PropBlur[0].GetComponent<Renderer>();
m_PropellorModelRenderer[1] = m_PropModel[1].GetComponent<Renderer>();
m_PropellorBlurRenderer[1] = m_PropBlur[1].GetComponent<Renderer>();
m_PropBlur[0].parent = m_PropModel[0];
m_PropBlur[1].parent = m_PropModel[1];
}
When i’m using the test variable it will be fine.
But when i’m using the m_PropellorModelRenderer[[0] the m_PropellorModelRenderer[ will be null.
Why when it’s in Array it’s null but when it’s alone single Renderer it’s not null ?
How can i fix it ?
NullReferenceException: Object reference not set to an instance of an object
(wrapper stelemref) object:stelemref (object,intptr,object)
At line 34
Line 34 is:
m_PropellorModelRenderer[0] = m_PropModel[0].GetComponent<Renderer>();
test is not null but m_PropellorModelRenderer[0] is null.
I Attached to Unity and used breakpoint on this line.