using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FruitScript : MonoBehaviour
{
public string[] key;
private void Update()
{
if (Input.GetButtonDown(key[Random.Range(0, key.Lenght)]));
{
...
}
}
}
You have misspelled Length. it should work when that is fixed, as far as i know.